Planet Name Generator

Generate cool, random, and fantasy planet names for sci-fi, games, and storytelling.

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Pro Tips
Say the name out loud—planet names should feel cinematic when spoken.
Test how the name looks on a star map or game UI before committing.
Match harsh sounds to hostile worlds and softer sounds to peaceful ones.
Use one consistent naming pattern per star system to keep lore cohesive.

Planet Name Generator for Cool, Random, and Fantasy Worlds

If you’re here for a planet name generator, you’re probably staring at a blank star map and feeling that mix of excitement and dread. I’ve built a handful of sci‑fi worlds for tabletop campaigns and short stories, and naming planets is always where I either feel like a genius or like I’m naming a goldfish. The right name makes the whole setting snap into focus. The wrong name makes everything feel like a placeholder. I’ve found that the best names often come from a mix of logic and luck, much like when I’m using a D&D name generator to fill out a crowded tavern.

This generator is built for those moments. It gives you cool planet names that sound like they belong in a universe—whether that universe is hard sci‑fi, space fantasy, or a totally weird blend. You can steer it by planet type, vibe, cultural inspiration, length, and even a starting letter. I use it when I need a list fast, then I polish the favorites until they feel perfect. I’ve seen too many worlds ruined by names that feel “generated” rather than “discovered,” so my goal here was to create something that feels authentic.

One thing I’ve learned: planet names aren’t just labels. They are tone. “Vespera” says something different than “Dust‑9.” If you want your world to feel ancient, sharp, or mythic, the name is where that feeling begins. And yes, I still laugh when I accidentally generate a name that sounds like a sneeze. It happens. Even the most seasoned world-builders get it wrong sometimes, and I’m not always sure which version of a name will eventually “stick” until I see it in print.

Why Use a Planet Name Generator?

Naming a single planet is hard; naming ten of them is brutal. A generator helps you move from blank page to real ideas fast, and that speed is the biggest advantage. I’ve sat through hours of brainstorming sessions where we couldn’t even agree on a prefix, and a tool like this would have saved us an entire afternoon of caffeine-fueled debate.

  • Breaks creative blocks quickly — You get options in seconds instead of an hour of staring at a notebook.
  • Keeps a consistent vibe — If you choose “Mythic,” the whole list feels mythic, not half‑mythic and half‑random.
  • Avoids accidental copies — Fresh combinations help you dodge names that are too close to famous franchises.
  • Scales to big worlds — I use it when building a full star system so the names feel related, not random.
  • Gives you a spark, not a final draft — You can tweak spelling or swap suffixes to make each name truly yours.

Hot take: a generator is better than a random word list because it understands style. A pile of words gives you raw material. A good generator gives you something that already sounds like a world. I truly believe that the “human” part of the process happens in the selection, not just the creation. You are the curator of your universe.

Tips for Choosing the Perfect Planet Name

  1. Match sound to environment. Harsh consonants work for hostile planets (Krath, Vorsk). Softer sounds fit peaceful worlds (Elyra, Liora). If it doesn’t match the climate, the name feels off. I’ve seen ocean worlds named “Cinder” and it just creates a weird cognitive dissonance for the reader.
  2. Keep the syllable count consistent per system. If your first planet is two syllables, don’t make the next one five. That contrast pulls readers out of the story. Think of it like a musical key; you want the whole system to play the same song.
  3. Say it like a character would. If a pilot can’t say it in a tense scene, it’s too clunky. I’ve scrapped great‑looking names because they were a mouthful out loud. “Approaching Xyloph-442-Alpha” just doesn’t have the same punch as “Approaching Xylos.”
  4. Decide how scientific you want it to feel. “Kepleris‑4” is different from “Aurelia.” I’m not always sure which is best, so I choose based on story tone. I’ve struggled with this in my own writing, often oscillating between technical accuracy and poetic beauty.
  5. Use meaning sparingly. One meaningful name per system is powerful; five meaningful names feels forced. Let some names just be beautiful for no reason. Not every planet needs to be named after a forgotten god or a tragic historical event.
  6. Check the visual shape. Names with strong silhouettes look better on maps and UI. Shorter words read faster on screens, which is essential if you’re designing for mobile games or busy VR huds.
  7. Protect your best picks. If you’re publishing, do a quick search to make sure you’re not stepping on a major franchise. It’s boring, but it saves headaches later. I once spent weeks developing a world only to find out the name was a trademarked brand of laundry detergent.

If you want names that feel like they belong in a wider world, you can pair planet names with a city name generator to keep settlements consistent too. I’ve done this for campaigns where every planet had one signature capital city, and it instantly made the map feel real. It’s those little layers of consistency that turn a “setting” into a “place.”

In 2026, I’m seeing more creators blend scientific and mythic styles instead of choosing one. You’ll get a name like “Aurelia‑9” or “Nyxara Station,” which feels both cosmic and ancient. It’s a smart compromise: the scientific tag keeps it believable, and the mythic root keeps it memorable. This hybrid approach mirrors how we actually name things in the real world—part history, part cataloging.

Another trend is simplicity. Long, apostrophe‑heavy names are fading out, mostly because people are reading on phones and playing games with UI limits. Short, bold names that fit in a HUD win every time. I’ve also noticed more creators using softer vowel sounds for “safe” worlds and harder consonants for “dangerous” ones. It’s subtle, but it works. If you’re looking for real-world data to ground your fiction, I highly recommend browsing the NASA Exoplanet Archive. It’s a wild reminder that real planet names already sound like science fiction.

The “Retro-Futurism” movement is also making a comeback in naming. We’re seeing a return to 1950s-style cosmic names—lots of “X”s and “Z”s—but updated with modern phonetic sensibilities. It’s a fun way to nod to the classics while keeping things fresh. I’ve found that these names work surprisingly well in “used future” settings where technology feels slightly dated but still functional.

Science‑Forward vs. Fantasy‑Forward Names

I like to decide early whether a world leans scientific or fantastical. It saves me from mixing “Kepler‑442b” with “Moonwhisper” in the same system. I’ve made the mistake of trying to bridge the gap too early, and it usually results in a setting that feels confused rather than complex.

Science‑forward names often include numbers, catalog cues, or short, sharp syllables. They feel like they were discovered by a research team, not invented by a poet. If your setting includes explorers, probes, or corporate colonists, this style fits perfectly. It implies a universe that is being mapped and measured.

Fantasy‑forward names lean into mythology, poetry, and evocative imagery. These names sound like legends. They work best for ancient empires, mystical planets, or worlds with a strong spiritual identity. When you’re building a full cast of characters to match your worlds, the fantasy character name generator is a great companion. I use it to keep NPC names in the same sound family as their home planets, which is a tiny detail that pays off big.

The most successful worlds often have one or two “misfit” names that break the rules. Maybe a scientist named a planet after their cat in a system otherwise full of Latinate designations. That little bit of human messiness makes the worldbuilding feel more lived-in.

The Phonetics of Alien Worlds

When I’m deep in the “zone” of worldbuilding, I start thinking about the mouth-feel of names. This is something linguists call “phonetic symbolism.” Certain sounds naturally evoke certain feelings. “K” and “T” sounds feel sharp and fast. “M” and “L” sounds feel soft and slow. If you want a planet to feel dangerous, use those sharp sounds. If you want it to feel like a paradise, go for the soft ones.

I’ve found that avoiding “Earth-standard” sounds can also help make a planet feel truly alien. Try combinations that aren’t common in English, like “Vl” or “Zh” or “Qo.” But be careful—if a reader can’t figure out how to say it in their head, they’ll just skip over it. I usually aim for “90% familiar, 10% weird.” It’s a delicate balance, and even experts disagree on where the line should be. For those who want to follow the absolute strictest rules of naming, the International Astronomical Union’s naming guide is the gold standard, though it can be a bit dry for fiction.

Also, consider the “Ouroboros effect” in naming—where the end of one word flows into the start of the next. “Planet Titan” flows well. “Planet Tethys” is a bit of a tongue-twister. I always test these combinations to make sure the “Planet [Name]” or “[Name] System” phrasing doesn’t sound awkward.

A Simple Naming Workflow That Actually Works

Here’s the process I use when I need planet names fast. I’ve refined this over years of running weekly game sessions where players would inevitably ask for the name of a planet I hadn’t even thought of yet. If you’re building a fleet to reach these worlds, you might want to check out my spaceship name generator to ensure your vessels sound as cool as their destinations.

  1. Generate a list of 20 names with your intended vibe.
  2. Pick the top five that feel distinct and easy to pronounce.
  3. Rename by variation (change a vowel, add a suffix, drop a letter). “Aurelia” becomes “Aurelis” or “Erelia.”
  4. Assign each name to a planet type so the sound matches the environment.
  5. Test in dialogue (“We’re landing on Vespera at dawn.”) If it sounds cinematic, keep it.

This workflow saves me time and keeps my worlds consistent. It’s not glamorous, but it keeps me from spiraling into perfectionism. I’ve found that “good enough” is often better than “perfect but late.” The momentum of your story is more important than the perfect syllable count of a background planet.

Common Mistakes I See All the Time

I’ve made all of these mistakes myself, so consider this a friendly warning rather than a lecture. I remember one campaign where I named every planet with an apostrophe in the middle—it was a nightmare for the players to write down, and eventually, they just started calling them “Planet A,” “Planet B,” and “Planet C.”

  • Overloading apostrophes. They don’t make names more alien; they just make them harder to read. Unless there’s a linguistic reason for the glottal stop, leave them out.
  • Using too many similar names. If every planet ends with “‑on,” readers will mix them up. Variation is your friend.
  • Ignoring tone. A whimsical world named “Grimscar” sends mixed signals. Unless the irony is the point, try to align the name with the vibe.
  • Copying famous planets. One “Tatooine‑lite” is enough to trigger eye‑rolls. Avoid “Arrakis” or “Pandora” derivatives like the plague.

I once named a planet “Kryos,” only to realize it sounds like “Kryo’s,” which my players immediately turned into a fast‑food joke. It was funny for two sessions, then it got old. Lesson learned: always check for unintended puns or slang in your names.

How Planet Names Connect to Worldbuilding

Planet names don’t live in isolation. They shape how people imagine the culture, the species, and even the technology. If you’re building a heroic space opera, your planet names should feel bold and legendary. If you’re doing grounded sci‑fi, you might want names that sound like catalog entries or research designations. That tone shift is subtle, but it’s huge. It’s the difference between a story that feels like Star Wars and one that feels like The Expanse.

For character‑driven stories, I like to pair planet names with personality cues. A planet named “Sable Reach” suggests a gritty origin for a rebel leader. A planet named “Elysar” suggests a refined background. When I need to generate larger‑than‑life heroes for those settings, I’ll sometimes borrow a naming pattern from the superhero name generator to keep that big‑screen energy. It helps maintain the “mythic” quality of the universe.

If you’re working on a game, think about how the name fits in UI elements and quest text. That might feel like a small thing, but players stare at those words for dozens of hours. Shorter names reduce friction and look cleaner on quest logs. I’ve also found that players tend to remember names that have a strong “V” or “Z” sound more than those that are just a string of vowels.

Naming Conventions in Hard Sci-Fi vs. Space Opera

The rules change depending on your sub-genre. In “Hard” sci-fi, where the physics is real and the tech is grounded, planet names are often functional. You’ll see things like “Gliese 581g” or “HD 40307 g.” Even when these planets get informal names, they usually stay grounded in history or science—“New Terra,” “Hope’s Landing,” or “The Anvil.”

In Space Opera, however, the sky is the limit. You can have planets named “The Shattered Crown” or “Everglow.” These names are designed to evoke emotion and wonder. They aren’t just coordinates; they are themes. I find that the most interesting settings often mix the two. A cluster of “civilized” planets with poetic names, surrounded by “frontier” systems with cold, numeric designations.

This contrast helps define the “edge” of your civilization. It shows where the poets stopped and the surveyors took over. It’s a powerful worldbuilding tool that costs you absolutely nothing to implement.

Cultural Inspirations: Beyond the Classics

Most Western sci-fi leans heavily on Latin and Greek roots. We have “Terra,” “Mars,” “Helios.” While these are great, the universe is much bigger than the Mediterranean. I love looking at Sanskrit, Old Norse, or even Modern Arabic for inspiration. These languages have different rhythmic patterns that can make your “alien” world feel truly distinct from the standard sci-fi tropes.

For example, using “Surya” or “Chandra” as roots can give a system a completely different “flavor” than using “Sol” or “Luna.” It’s a simple way to increase the diversity and depth of your worldbuilding without needing a degree in linguistics. I’ve started experimenting with combining roots from different language families to create something that sounds like a future “Creole” language—the kind of thing that would naturally evolve on a colony ship with a diverse crew.

Be careful with cultural appropriation, though. It’s better to use linguistic patterns and phonemes rather than just lifting sacred or significant words from other cultures without context. Aim for inspiration, not imitation.

Evolution of Planet Names Over Time

In my longer-running campaigns, I’ve started thinking about how planet names change over centuries. A planet might start as “Survey Point 44,” then become “Founders’ Rock” after the first colony, and eventually evolve into “Foundrock” or just “Found” as the language shifts. This “linguistic drift” makes a world feel incredibly ancient and lived-in.

Think about Earth. “London” comes from “Londinium,” which likely came from an even older Celtic word. Your sci-fi worlds should have that same depth. Maybe the high-tech capital still uses the scientific name, while the “low-town” residents use a slang version that has drifted over the years. That kind of internal conflict is a goldmine for storytelling.

I once ran a story where two factions were fighting over a planet, and they each had a different name for it. One called it “Sacred Home,” the other called it “Resource Delta.” The name itself became a point of contention, showing that world-naming is rarely a neutral act.

A Quick Reality Check on “Real” Planet Names

Real planetary names are a mix of mythology, astronomy, and plain old geography. Mars is a god. Venus is a goddess. Mercury is a messenger. But exoplanets are often cataloged with cold numbers until they earn a real name. That contrast is useful for storytelling: you can show history by giving ancient planets mythic names and newly discovered ones scientific designations. It provides an instant sense of timeline to your map.

If you want to stay anchored to real science, browse the NASA Solar System Exploration site for official naming patterns and planet profiles. It’s not just useful; it’s genuinely inspiring. I often find that the real facts about a planet—like its diamond rain or its literal “lava oceans”—provide better naming inspiration than any list of random words.

Remember that “real” names are often quite boring in their original language. “The Moon” literally just means “The Moon.” “Mars” is just a name. Don’t be afraid to have a few “boring” names in your universe to make the exciting ones stand out.

Final Thought: A Name Is a First Impression

I’m convinced that a strong planet name can carry a whole setting. If it sounds right, readers and players will lean in. If it sounds random, they’ll pull back. That doesn’t mean you need the “perfect” name, but it does mean you should choose one that fits your world’s heartbeat. It’s the first thing people see when they look at your map, and it’s the last thing they’ll remember when the story is over.

Generate a list, circle the ones that spark a feeling, and edit them until they’re yours. The generator gives you momentum. Your imagination gives you the final polish. Don’t be afraid to experiment, to fail, and to rename. After all, even planets change their names over time.

Frequently Asked Questions

How does the planet name generator work?

Our AI uses your planet type, vibe, and inspiration choices to create names that fit your world. It blends linguistic patterns, sci-fi conventions, and fantasy naming structures to output original planet names. You can add starting letters or keywords to steer results even further.

What makes a good sci-fi planet name in 2026?

Great sci-fi planet names in 2026 are readable, distinct, and hint at the planet’s environment or lore. Shorter names feel more scientific, while longer names feel mythic. I recommend choosing a name that looks clean on a star map and sounds natural in dialogue.

Should I use real astronomical naming rules for fantasy planets?

You don’t have to, but using real conventions can add credibility. Many creators borrow from Latin, Greek, or scientific catalog styles to ground a setting. If your world is pure fantasy, you can bend those rules as long as names stay consistent within the same culture or system.

Can I use these planet names for games, books, or films?

Yes. The generator provides original names you can use in personal or commercial projects like games, novels, and screenplays. I still recommend a quick search to ensure your favorite pick isn’t already tied to a major franchise, especially if you plan to publish.

How do I make planet names feel connected in a star system?

Pick a shared linguistic pattern—like similar suffixes or sound families—and apply it across the system. If one planet is named ‘Aurelia,’ you might use ‘Aurelix’ or ‘Aureth’ nearby. Consistency reads as intentional worldbuilding and makes your map feel believable.